AI Insights · Timothy · April 2024
Top 5 Cartoon Fantasy Games in Netherlands Q1 2024
Explore the performance of the top five cartoon fantasy games in the Netherlands during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top five cartoon fantasy games in the Netherlands showed varied performance across downloads, revenue, and active users. Here's a detailed look at how each of these games fared over the quarter, based on data from Sensor Tower.
Candy Crush Saga
From publisher King, this game experienced a steady increase in weekly revenue, peaking at around $329K in the final week of January. Weekly downloads saw a slight decline from 8.9K in early January to 7.8K by the end of March. The number of weekly active users fluctuated throughout the quarter, starting at 120K and ending at approximately 104K.
Plants vs. Zombies™ 3
Electronic Arts' game showed a significant decline in weekly downloads, starting at 15.6K in mid-January and dropping to around 3K by the end of March. Weekly revenue peaked at $608 in late January but gradually decreased to $287 by the end of March. Active users also saw a downward trend, from 14.1K in mid-January to around 12.8K by the end of the quarter.
Avatar World ®
Published by Pazu Games Ltd, this game saw a peak in weekly revenue at $2.4K in late January, followed by a slight decline to $1.7K by the end of March. Downloads remained relatively stable, fluctuating between 3.5K and 5.4K throughout the quarter. Weekly active users showed a steady increase, starting from 21.5K in early January and reaching approximately 23.4K by the end of March.
Pokémon GO
Niantic, Inc.'s popular game experienced a significant spike in weekly revenue, peaking at $227K in mid-February. Weekly downloads saw an increase from 3.2K in early January to 4.2K by the end of March. Active users remained strong, starting at 326K in early January and ending at around 331K.
My Talking Tom 2
Outfit7 Limited's game had relatively stable performance in weekly downloads, staying between 2.5K and 4.2K throughout the quarter. Weekly revenue was modest, peaking at $79 in mid-February. Active users saw a slight decline from 36.1K at the beginning of January to approximately 33.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.